Tuesday 21 April 2015

Week 7 Studio

Mobility
http://www.coxarchitecture.com.au/
Andrew Butler Guest Lecture

We had the pleasure of having Andrew Bulter from Cox Architecture as a guest lecturer. Andrew talks about how he approaches mobility in regards to how works in the architectural field. Moores Law - 'The times the are a changin' was emphasises during his lecture basically Andrew is saying that architectural companies are getting stagnate by using the same programs & methods of how they operate. Andrew features Aami Park Staduim designed by Cox, the stadium was designed in autoCAD. The negative of using autoCAD was every change made would set them back significantly due to the limitations of autoCAD essentially a program that draws lines.

Andrew also touches on Rhino: Grasshopper on how diverse & responsive it is when it comes to design work. He features his past work of the Adelaide Oval that was created entirely in grasshopper. I find it interesting that what limited him this time wasnt the program but the engineering companies that had to find a way to make this design work. Due to limitations of Revit it could not identify what were beams in the design.

At the end of the lecture Andrew gave his advice of becoming a 'toolbox' as a designer. Not to stagnate and focus on one program but to explore and learn to become ahead of the curve. If we do not adapt to this change we could be left behind in this industry.

Studio Work
Planning Presentation

Pros
Easy & clear to understand, well spoken by each member.
Uses a flow chart to showing the cycle of their expected workflow.
Clear identification(Gantt Chart) of task & expectation of completion.
Compiled a video (doodle animated presentation)

Cons
Moderately content heavy.
Video speed was to fast, could have slowed it down & added a voice over to slow things down.

The group has a clear understanding of how to tackle their project, The group has shown how they organised themselves by using social media to their advantage being able to communicate with each other using Facebook, google docs etc. Creating a gantt chart showing clear expectations of when a certain task will be completed is a good way to gauge how long they can spend on each task set. They distribute their workload evenly to each other focusing on each others strength & weaknesses.

The flowchart they produced added more depth into their planning showing each step into their expected workflow.

Oculus Project - Planning

For our project we were able to establish what was needed to be done to complete the project. We created a Gaantt chart that will clearly outline how long each task will take and the expected week it should be done. The task involved in our project are modelling, textures & materials, oculus test, lighting & setting, oculus final. Modelling the interiors will take the majority of our time due to replicating an existing design. All other task will be relatively even in regards to time, some constraints to the project would be having to borrow the oculus from Russell for testing purposes. Russell will be also be providing our site which he has already made in Unreal which reduces our time not having to create an environment. It should also be noted that the gantt chart could change in the future depending on how many problems we come across during this project.

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