Rob - Cox Architecture
This week we were lucky enough to get another architect from Cox. His perspective of mobility expands somewhat from Andrew Bulters, Rob features some projects he has been involved in while at Cox one being a replanning of a city using G.I.S (geographic information system). Rob continues to cover on grasshopper primary coding to get what you want 'What language do you speak?
Studio
Communication Planning
Pros
Alot of content to present, shows that they've done their research.
They gave great examples of methods of communication both past & current. Easier for the audience to relate back to.
Cons
Sometimes difficult to hear & understand the presentation
Did not create a video for presentation
Didnt engage with audience
Did not really relate back to their own project or engage into other projects
Overall the presentation could have been more engaging towards the audience, The presentation was content rich with much valued information on their topic but in turn didn't capture the audiences attention. Majority of the time i had to read off the slides because it was difficult to understand some of the presenters. Some ways to improve the direction of this presentation was if they used some examples or case studies in their presentation.
Overall a decent attempt their presentation on planning.
Oculus Project - Communication
For the Oculus group we will primarily be using our facebook page as a means of communication, facebook will be primarily our method of sharing information between each other. Weekly update post will be done to ensure that everyone in the group is on the same page. In studios we will discuss our individual progress & other important topics on how to tackle certain problems. Some members have also met up outside of class to work on presentations together for feedback.
During our planning stage we all assigned ourselves to do certain task
Dara: Excavator
Shanny: Crane
Daniel & Mathew: Truck
Andrew: Unreal Environment & Exporting
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