Sunday 31 May 2015

Week 13 - Final Presentation

Final Presentations - Reflection
There was no guest speaker for this week, each group had 20 minutes to present what they've achieved in the last 13 weeks. Each group had to provide critical feedback on each presentation, i was quite eager to see how my peers have done over the semester.

Driving Simulation
What they've achieve was very impressive. They had managed full-fill what was required by Russell a actual driving simulation included with a physical steering wheel. The first few members seemed nervous on presenting some were quite difficult to understand having difficulties explaining the process of their project. Elliot and Peter presented very well during the presentation, Elliot explaining difficult process of coding well for myself to understand. Peter stood out from the group as the leader of the project, he has shown dedication to the project by physically making the steering wheel & the manual of the processes of what they've achieved.

Aerial Rope Way
This presentation would have to be my personal favourite, it was presented by Dom & Eric both spoke with absolute confidence. Both the presenters went in detail on what was expected from them, raising awareness of their limitations & problems to address. Their group wiki was quite impressive using a website that looked very professional. I was very impressed on what they have managed, creating an environment to a 1:1 scale must have been a feat considering limitations of hardware.

Blacktown Motorway
The Blacktown motorway was my other preference for a project i wanted to be involved in, i was interested on how they had approached the problems that were needed to be addressed. Overall the presentation was very solid, each member contributed to the presentation they were all nervous but this did not affect the presentation. Using sporting movements as a basis of their design was very interesting, something that i would never thought of. The interactivity of the design was also well shown and the group justifies on their design decisions excellently throughout their presentation.

Virtual Museum
The virtual museum was the project i least understood throughout the semester in regards the outcome of the project, i was eager to see what they have achieved in t heir 13 weeks. Each member contributed to the presentation, again some more nervous than others. Having spoke to Aram throughout the semester on the project i can confidently say he was very knowledgeable on the project. It was pretty cool to see that i could interact with their project using a iPad.


 Oculus - Final Presentation



For our groups presentation we decided to  follow the format we had been doing for the past presentations(backbrief & IP) the structure of the presentation would be:

Daniel - Introduction, briefly talk about brief
Dara - 3Ds Max Modelling, Texturing for UE4
Andrew - UE4 & demonstration
Matthew - Gantt chart, project limitations
Shanny: Scribe for feedback

I believe we did quite well with our presentation, I noticed i started to stutter and repeat myself but overall i managed to get my point across to the audience and Russell in regards to texturing. Andrew yet again with absolute confidence presented extremely well. He has shown throughout the semester that he has the skills to presented in front of a audience. The live demonstration was very successful getting feedback from our peers saying that our project & presentation was the most well done. I believe our presentation could have done even better if we had a proper studio space to present as well as some technical limitation not being able to connect Russell's laptop to the projector.

Feedback & Criticisms 
Questions:
Questions that we were asked revolved a lot around UE4 issues and how Andrew overcame them.

Feedback:
As part of the presentation we required participants to test the Oculus Rift, immersing themselves in our environment that we have collaborated and worked on as a group.
The aim of the project was to outline and show users how dangerous using one of the construction vehicles can be on a Hong Kong construction site.
In the end, participants all agreed that they did not feel safe while being immersed into the environment because there were a lot of dangers that they have missed purely because it was impossible to see them. This included:
  • Simple factors like the reflection of the glass that they are looking through, it ultimately affected their vision 
  • Blind spots/dangerous objects (and people) that can not be seen at all whilst in the cabin of the vehicles
From Russell, he found it engaging when the dangers of the construction site were outlined, emphasising on the fact that the visibility whilst in those vehicles were quite difficult (correctly presenting the initial project problem).

Criticisms (from Russell):
  • He found an inconsistency in scale jumping between the vehicles. Russell said that the truck was particularly off and different from the crane & excavator.
  • The orientation appeared incorrect
Improvements/developments:
  • If we could make it more user friendly in terms of not having to be told where to look once the Oculus is put on
  • An idea - to have the dangers outlined in UE4 via glowing material, e.g. glowing people or glowing dangerous steel beams.

Oculus Wiki Page - http://code3100-oculusproject.blogspot.com.au/
Our group has dedicated a blog for project as a base for our wiki. Contents of the blog will show our groups process from start to finish and all information required to replicate our project. All individual material can accessed on our group blog.

Oculus Team
Overall i happy to be apart of the Oculus team. Seeing these names that would be involved i already knew that our group would do well throughout the semester. A special shout-out to Andrew for his ability to present flawlessly & to Shanny for taking charge during the end of the semester.

Course Feedback
Overall i am quite satisfied with the course subject the projects were all interesting in their own regards. The weekly guest speakers was a nice addition each one being unique and engaging towards our possible future. I can only criticise about the classroom space we had for the semester, the classroom did not have enough space nor electrical outlets for us to properly use our 4 hour studio time, a studio space like the square house would have been more ideal for the future.

Tutor Feedback
It was a pleasure of having both Russell and Nichole as our tutors for the semester, Russell spent most of the studio time answering questions from each group helping as much as he could. He allowed our group to borrow his oculus and even allowed us to use his laptop for demonstration purposes which helped greatly in the end. Nicole was very informative throughout the semester in regards to what is expected from us for our presentations, she has help our group achieve high marks for the presentations. Together they have worked well showing a professional standard of teaching.

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